Probably error, yet the game runs quite fast on i in any case. Views Read View source View history. Another victim was new generation project i, a high performance AGP 4x chip scheduled for fall Crucial partner was Real3D with three decades of experience from space and military 3d graphics. From Wikipedia, the free encyclopedia.

Uploader: Gardam
Date Added: 14 January 2008
File Size: 21.60 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 22136
Price: Free* [*Free Regsitration Required]

More programmable features of professional class Real3D products such as stenciling were dropped. It would be great to have variants with less memory to see how it performs with more buffers located in system memory.

Without this feature Starfighter PCI performs admirably, but of course the result ought to be discarded. New features added were tap anisotropic filtering, MPEG2 motion compensation, extended texture compression and embossed bump mapping. That means it’s pretty much the same graphics core found on the i’s predecessor, the i, which in turn means that it’s not very useful for anything beyond 2D applications as we’ve shown previously. The Intel supports, and with Starfighter drivers can even enforce, anti-aliasing AA.

Probably error, yet the game runs quite fast i7552 i in any case.


It was designed to take full advantage of the AGP bus, and as such, it can only texture from system memory via the AGP bus. Too bad the motherboard does not have option to disable L2 of the CPU, maybe inhel The 3d and 2d engines are managed by the pipeline preprocessor allowing them a sustained flow of graphics data.


The i had its place in the market, but much shorter and less glorious than Intel would like to attach to its brand. The AGP Texture concept soon proved to be a tremendous error in design, because the card had to constantly access the textures over a channel that was upwards of eight times slower than RAM placed on the graphics card itself.

The real ace is direct “execute” mode- DiME. End of discrete story The Intel was expected to take large chunk of marker share, but instead struggled infel mature markets. We wish we knew the answer too. Who knows how much the i would fail if Intel did not bundle the chips at awfully low prices with other products in Asia? It was released in January and was the result of Intel’s collaboration with Lockheed Martin’s Real3D graphics division.


Intel chipsets Video cards Graphics processing units Intel graphics. But it was used also as a coprocessor or graphics frontend. Meanwhile a refresh part was being designed, the i High ambitions of Real3D did not last long. Good for the card alone, but AGP memory is of course allocated in main memory.


Most common are cards with 8 MB of memory, but even 2 and 4 MB versions were on sale. Views Read Edit View history.

Quake 3 has little mercy for old 3d chips. Turok on the hand reported incredible fps.

Articles needing additional references from April All articles needing additional references. All of the local video memory is used for rendering and depth buffers.

Uso de cookies

By using this site, you agree to the Terms of Use and Privacy Policy. Less obvious, and potentially less important for most users, is that fact that the i is also not SMP capable, meaning that Intel is still without a solid MHz FSB solution for high-end servers or workstations.

However the Intel abandoned texturing from local memory and i72 only use AGP memory. Quality of texture filtering is great just like many other operations. Local memory chips are usually rated for 10ns, that means minimal room for overclocking. Intel promised their 3d product will show true potential of AGP. But at the time the divide between arcade cabinets and home computers was still large.